Important information document

Void contagion levels:

contagion level one:

most often has absolutely no chance of exposing others to any sort of void infections and is used on creatures technically living in or from the void yet showing no signs of any void energies left, or any signs of spread coming from whatever specks are inside of it.

contagion level two:

very VERY little infection hazard. usually anything that does come from this creature is a weakened form of a disease and can be taken care of via ordinary means such as washing hands, heat, radiation, etc and will often shrivel up or disappear entirely, in these cases it is often something above the skin and not able to permeate within anything. often is hard to transmit, however not in all cases.

contagion level three:

little chance of infection however it IS there. the creature is most likely having some strong energies stored within it yet show no sign of attempting to spread it but may cause issues if cut apart or dissected as the infection does live within it even if often in smaller amounts. sometimes it will also be a lower level infection as the previous level however secreted and transferred much more easily causing it to be a higher risk.

contagion level four:

most members will not be allowed to handle specimens with this level of infection without proper equipment to make sure that whatever is used to transport the toxins and energies will not get through to the person, proper infection cases are few, but those cases end up with dangerous results as this deals often with the more serious form of void infection and a few cases showed the infection going under the skin and permeating the body.

contagion level five:

from this point onward it will always deal with a stronger permeating darkness that cause specimens with this level of infectiousness to always be contained within heavy containment cells that are always locked as their rooms often have growing infection along the floor that is highly volatile and never to be touched.

contagion level six:

to be contained in heavy containment with many rooms beforehand to make sure to disinfect and seal off things as these creatures often cause a sickly air around them that can cause internal infections.

contagion level seven:

instantaneous infection via touch with the creatures of their secretions, do not bring through the void portal as they will pose more of a threat in containment than they ever could in the void they live in already. their infection is near-impossible to cure or stop from growing.

contagion level eight:

evergrowing darkness you can see growing, uncurable via any known means. if you see this, alert others and run, the area is to be evacuated, no quarantine is nessacary as there is no way to stop it and the efforts would waste time. just run, dont go back.